Data Maps

Lucky Charms

Contextual lucky charms are determined for kamikotizations, miraculous holders, and entities via data maps. They are located in "data/mineraculous/kamikotization/lucky_charms.json", "data/mineraculous/miraculous/lucky_charms.json", and "data/mineraculous/entity_type/lucky_charms.json". Generators for these can be found online here. Generators for the loot table can be found here. Note: At this time, to generate a lucky charm loot table, you must use a preset to set the "type" field to "mineraculous:lucky_charm". Searching the presets for "lucky_charm" will yield valid results.

Miraculous Effects and Attributes

Miraculous effects and attributes are provided to miraculous holders and kamikotized entities while transformed. These are determined via two data maps:

  • "data/mineraculous/mob_effect/miraculous_effects.json" for mob effects (Generator)
  • "data/mineraculous/attribute/miraculous_attribute_modifiers.json" for attributes (Generator)

Ageables

There is an ageable data map for blocks implementing the AgeingCheese interface that determines the block to change to when ageing. This is located at "data/mineraculous/block/ageables.json". A generator for this can be found online here.

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