Abilities

Generator

Abilities do not have a standalone generator. Instead, they are defined inline directly within Miraculous and Kamikotization definitions! You can configure abilities using the online Miraculous Generator or Kamikotization Generator.

Structure

Abilities are structured using conditions and branches. Branches contain actions that execute when their conditions are met. Conditions can check properties of the performer, source, or target. Some example actions include:

  • mineraculous:apply_effects_or_destroy
  • mineraculous:convert_and_tame
  • mineraculous:passive_infinite_effects
  • mineraculous:replace_adjacent_blocks
  • mineraculous:replace_item_in_main_hand
  • mineraculous:revert_lucky_charm_targets_ability_effects
  • mineraculous:right_hand_particles
  • mineraculous:spectate_entity
  • mineraculous:summon_target_dependent_lucky_charm
  • mineraculous:toggleable_special_effects

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